Lesson+No.+3

** A Problem-Based Lesson Plan ** ** Lesson Title ** :How can technology be used in the classroom? ** Grade Level and Subject ** :9 – 12 Mathematics (Algebra I and II)
= Daily Lesson GAME Plan Template   = Problem Based Learning  ||
 * Lesson Title: Digital Storytelling  ||   ||  Related Lessons:
 * 9 – 12 Mathematics (Algebra I and II)  ||   ||  Unit: beginning of year, prior to review of previous related course material   ||
 * Prior to this lesson, lesson #1, students will have worked collaboratively to collect information from primary and secondary sources inquiring about their use of technology in the classroom. Students then created a works cited page listing both their primary and secondary resources.

||  || ** Content Standards: **

8-4.8 Create documents using emerging technology. 8-6.10 Use effective communication techniques for a specific audience or purpose in oral, written, or visual presentations. ** ISTE NETS-S ** :

1. Creativity and innovation 2. Communication and collaboration 3. Research and information fluency 4. Critical thinking, problem-solving, & decision-making 5. Digital citizenship 6. Technology operations and concepts

** Instructional Objective ** (s): The student will be required to create a written script, identify video and still images, create a digital story, and communicate their findings to their classmates by sharing their product. The digital story should be centered around a series of student and teacher interviews, web-based research, and collaboration with group members on utilization of technology in education, particularly our math class. Students will be required to take a stand on the topic in order to demonstrate, yes or no, if incorporating technology into classroom education would be beneficial to their learning.

** Action ** :
 * ** Before-class preparation:  **  || ** Materials and Resources **  ||
 * Prior to this activity, students have completed research and revisions on their findings in collaborative groups. Students have also reviewed both Photostory and Movie Maker, or other related tools. ||  None   ||
 * ** Instructional Activities ** ||   ||
 * Review previous work done on research project including primary and secondary sources, creating a works cited, and the format of the final project (to be completed during future lesson). ||  Previous handouts and notes documented by collaborative groups.   ||
 * Students will work collaboratively to create digital stories that will be used to persuade classmates based on the pros and cons of technology integration in the classroom. ||  Laptops, internet access, Photostory or Movie Maker (based on group preference)  ||
 * Monitor ** :
 * Ongoing Assessment(s)  || *  Teacher will continue role of facilitator and help students with technology problems. Circulate classroom keeping students on task and provide help when needed.  ||
 * Accommodations and Extensions  || *  All work done in class in order to meet the needs of students who do not have access to technology at home.   ||
 * Back-up Plan  || *  Use of computer lab is available in the event that laptops are not   ||


 * Lesson Reflections and Notes: **

Lessons that make use of PBLs, social networking, and digital stories are an exciting method for students to have a positive experience that will expose them to the technology that is available to use in their educational experience. The process of using these tools together allows students to gain the 21st century skills that are required in classes today. This type of lesson moves away from what has become the traditional technology based presentation, Power Point. This particular unit provides students with a variety of technology tools to assist them in creating more real life, and future, skills that will assist them in their future endeavors.